Bigfoot King of Crush – Monster Truck Action for Your Wii

Monster trucks have never really been my thing, but I actually had a blast playing Wii Bigfoot: King of Crush. Even as I first received Bigfoot Wii at my doorstep, I had serious doubts whether or not I really wanted to open the case. After all, I’ve never really followed the scene — I honestly imagined beer swilling, folks spitting tobacco at fairground stadiums, people who really just loved loud horsepower and huge tires. What I experienced was sophisticated gameplay.

Watching the mud and the water eject itself off of the tires while racing through rivers and destroying roads caused me to give birth to an alter ego who really enjoyed racing. Soaring up into and through the air and then landing back down onto the earth with bounces that tested suspension and jarred the body, I nearly leaped off my couch with the excitement from the impact.

This game is definitely one of the better monster truck experiences. You can pick from a few famous monster trucks, along with listening to an absolutely legendary announcer, offering fun commentary all the way from the beginning starting line all the way to the final finish line marked by the checkered flag. It is important to note that the actual events are a bit limited to races, but the action itself goes as far as marking routes that cross rivers, highways and canyons. Because there is no penalty to leaving the road, it’s like you can drive forever.

All things considered, there is a fairly impressive menu of options available, offering vehicle customization based on the condition of the track, the ability to watch the race go on from several angles and you can compete with several other players in an effort to become the winner. This game really does well in providing the right racing stuff.

In terms of graphics, there are a few areas lacking. The background is surprisingly impressive and well designed, though a few glitches do occur when you start to approach otherwise immovable objects, such as the hills. Additionally, some angles cause the vehicles to appear somewhat blocky, although it is difficult to notice when you are in mid-air bracing for impact.

This game performs just like the in-game vehicles: big fun, plenty of action and ultimately larger than life. While I still do not want to watch a real event in person, I cannot deny the fun this game provided.